This means that your primary focus throughout this level will be quantity, not quality. For every ride you install, the higher your average guest count will go, regardless of excitement level. You may have learned or noticed that there is a soft maximum capacity to your park based on the number of attractions. One of your first instincts in this case may be to launch a marketing campaign, however this level has also removed this option. (Technically, shop sales contribute too, but only a minimal amount.) This means your goal will be to get as many new guests through the front gate as possible. In this scenario, your only source of income is your park entrance fee. I'd like to share some tips that I learned while completing this scenario's challenges. If you've been using the pay-per-ride model up until this point, this park essentially throws all your money-making strategies out the window. ![]() When going through the career levels in order, "New Blood", with its mountainous terrain and hilltop vampire castle is the first park the player encounters in which the rides must be free, and so their only option is to set a park entrance fee.
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